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(c) 2002 by
C. Hollemeersch


Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game.


Thursday, November 21, 2002

Screenshots of next version     [ Charles @ 14:00 PST ]

The screenshots on the screenshots page are now updated. Some of them show the features that are added in the next version. They also show some of the new art people are creating for Tenebrae.

The next version will be released "soon". :)

Particle and decal fun     [ Willi @ 02:15 PST ]

There are a few screenshots of the new particles and decals Charles and me are working on, have a look: Particles/Decals.
Note: The site is just loading all the images at their full resolution so may take a while on a slow connection :)

NVIDIA Introduces GeForce FX (NV30)     [ Willi @ 01:46 PST ]

Tho this is worth a news item since it's kinda related in terms of our beloved "HardwareEater™" Tenebrae and we all love new faster GPUs don't we? :)
So safe your money until February and head over to AnandTech and dig thru the preview of Nvidia's next generation GPU the GeForceFX.

Saturday, November 16, 2002

News system online!     [ Willi @ 12:43 PST ]

We just took the new system to post news online so there should be more regular news items from now on. Every developer can now post about stuff he is working on and other interesting items that come up in the forums or on IRC.

Old HTML news

  20/10/2002 Update  



  30/09/2002 Update  

[Win]Elchtest started up a new project. It't target is to replace all the quake1 models with md3 ones. You can find the website at switch.to/qmodels If you are an modeller and you have some time to spare you could submit a model to this project.
We are also working on a nev version and an updated testmap, here are some early shots. 1, 2, 3, 4
University has started again, so updates may take longer to finish and mails longer to reply to.

  26/09/2002 Radeon 9700 patch  

When we merged the code for the Radeon I accidentally used an old version of Jarno's source. There is now an updated Radeon 9700 exe available. There are no other changes.
downloads

  25/09/2002 New version  

Tenebrae version 1.02 is out! Go and download it at the downloads page.
This new version has the following features
  • Runs faster (25% on my system)
  • Radeon support (Thanks to Jarno Paananen)
  • Reflections
  • Glares
  • Md3 support
  • Animation interpolation
  • Luminance textures (local light for texture)
  • "Modern" particle engine
  • Uses lights from the original maps (less dark)
  • Flashlight and flares
  • Bug fixes (see Readme)
The test map that Willi Hammes made is also available, you can download it from his website.
Expect linux and mac versions to be released soon...

  17/09/2002 New website  

Welcome to the new website of Tenebrae. It is now hosted by sourceforge, I hope to open the cvs a few days after the next version is out. There is some info posted on making md3 models for the next version. Here are some new screenshots of the map Willi Hammes is making for the next version. 1, 2, 3, 4, 5

  06/09/2002 Update  

There is a Mac Os-X port in the beta stages, you can find it at http://www.fruitz-of-dojo.de/download/TenebraeQuakev1.0PB.dmg.gz

  04/09/2002 Update  
  • If you want high resolution textures for use with quake, Doom2Alive started up a high resolution texture project here. If you are an artist and feel like making some textures please submit to this project.
  • Willi Hammes is working on a level for tenebrae using qeRadiant that uses all new textures with bump maps. See the screenshots below for an example.
  • Screens of the next version (to be released soon): 1, 2, 3, 4, 5, 6, 7
    This version supports:
    -Automatic light extraction. (no dark maps anymore)
    -Animation interpolation
    -Better particles
    -Reflective surfaces: water, mirrors, glass,... (You will need at least a geforce6 for that to run fast. ;) )
    -Over bright lights (Glares around lights, see the halo2 movie ;) )

  26/08/2002- Information on porting old mods.  

I added information on porting existing mods to tenebrae, as an example I did this for the Zerstorer mod, you can download the recompiled progs.dat from the tutorial page

  223/08/2002- The newer version is here 1.01 (runs faster)  

  22/08/2002- The new version is here