(c) 2002 by | Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights to quake. Stencil shadows allow for realistic shadow effects on every object in the game world. Per pixel lighting allows you to have fine surface details correctly lit. These are essentially the same algorithms as used by the new Doom game. Thursday, November 21, 2002
The screenshots on the screenshots page are now updated. Some of them show the features that are added in the next version. They also show some of the new art people are creating for Tenebrae.
There are a few screenshots of the new particles and decals Charles and me are working on, have a look: Particles/Decals.
Tho this is worth a news item since it's kinda related in terms of our beloved "HardwareEater™" Tenebrae and we all love new faster GPUs don't we? :) Saturday, November 16, 2002
We just took the new system to post news online so there should be more regular news items from now on. Every developer can now post about stuff he is working on and other interesting items that come up in the forums or on IRC.
Old HTML news
[Win]Elchtest started up a new project. It't target is to replace all the quake1 models with md3 ones. You can find the website at switch.to/qmodels If you are an modeller and you have some time to spare you could submit a model to this project. We are also working on a nev version and an updated testmap, here are some early shots. 1, 2, 3, 4 University has started again, so updates may take longer to finish and mails longer to reply to.
When we merged the code for the Radeon I accidentally used an old version of Jarno's source. There is now an updated Radeon 9700 exe available. There are no other changes. downloads
Tenebrae version 1.02 is out! Go and download it at the downloads page. This new version has the following features
Expect linux and mac versions to be released soon...
Welcome to the new website of Tenebrae. It is now hosted by sourceforge, I hope to open the cvs a few days after the next version is out. There is some info posted on making md3 models for the next version. Here are some new screenshots of the map Willi Hammes is making for the next version. 1, 2, 3, 4, 5
There is a Mac Os-X port in the beta stages, you can find it at http://www.fruitz-of-dojo.de/download/TenebraeQuakev1.0PB.dmg.gz
I added information on porting existing mods to tenebrae, as an example I did this for the Zerstorer mod, you can download the recompiled progs.dat from the tutorial page
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